Qualifying & Tournament Circuit
TOURNAMENT REGULATIONS
- Warm-up Throws
- If warm-up times are provided, every effort must be made to ensure these are made equally available to all competitors.
- Times and lanes must be posted and available for all competitors and should not deviate from posted times.
- Times and number of available lanes must be equal for all brackets in a multi-bracket tournament.
- Staff must be available at each lane to ensure competitors are rotating in a manner that allows all competitors an equal number of throws.
- Any additional throws are prohibited for competitors with upcoming games in any active bracket.
- If warm-up times are provided, every effort must be made to ensure these are made equally available to all competitors.
- Match Play
- Tournaments are always played in a best 2 out of 3 format (referred to as a match).
- The first competitor to win 2 games in each match is awarded the win.
- Tournaments are always played in a best 2 out of 3 format (referred to as a match).
- Forfeits
- If a competitor does not arrive at the lane within 10 minutes of their match being called, that competitor will forfeit the match.
- If the forfeited match would be the 1st match for their opponent, that opponent may:
- throw 2 ‘ghost’ games (in which the absent competitor will receive all 0s).
- elect to not throw and receive warm-up throws for their second match as if it were their first.
- If a competitor has not arrived at the facility by the time their second match is called, their opponent will have the option to play two ‘ghost’ games with no opponent.
- Competitors who have not communicated with the hosting venue or tournament runners will be assumed missing and no grace period will be given for their second match.
- Competitors who have communicated that they have arrived or are on the way will receive a second 10-minute grace period before forfeiting the match.
HATCHET DIVISIONS & TOURNAMENTS
Below is a quick breakdown of Hatchet Division characteristics as they pertain to the Tournament Circuit. For more details on Hatchet Divisions, visit the official “Gameplay Rules” page and navigate to Section C: Hatchet Divisions”.
Pro Division
- Competes under the Pro ruleset
- Earns bids to the World Axe Throwing Championship via Pro League Status or Pro leaderboard Circuit Points
- Earns Circuit Points from Tournaments
- Can only compete in Open tournaments
Amateur Division
- Competes under the Amateur ruleset
- Earns bids to the World Axe Throwing Championship by placing at the Amateur Championship
- Earns Circuit Points from Leagues and Tournaments
- Can compete in Open or Amateur tournament formats
Rec Division
- Plays under the Amateur ruleset
- Does not earn bids
- Earns no Circuit Points
- Can compete in Open or Amateur tournament formats
Hatchet Discipline Tournaments
- Tournaments created within the App will have the option to select a global ruleset—either Pro, Amateur, or Rec. To qualify for Circuit Points, sanctioned tournaments must select the global ruleset.
- Any competitor can compete in an Open Tournament, regardless of their personal division, and will compete under Pro rules.
- Amateur competitors may compete in either an Open or Amateur bracket, but may not register for both at the same tournament.
- Amateur and Rec competitors may compete in the Amateur Division under the Amateur ruleset, but Rec competitors will not receive Circuit Points.
- Any competitor may compete in a Rec division tournament, but the tournament will be considered unsanctioned, and no Circuit Points will be awarded.
- Any competitor can compete in an Open Tournament, regardless of their personal division, and will compete under Pro rules.
CIRCUIT POINTS
- Most bids are awarded based on Circuit Points, which are earned from tournaments, leagues, and a combination of both
- Circuit Points are awarded to players for their top 3 Circuit Point earning leagues and also their top 3 Circuit Point earning tournaments in the year
- Pro Hatchet league does not provide Circuit Points, as leagues in this division give direct bids to the World Championship
- Tournament CPs are awarded based on bracket division in which the thrower competes
- EX) An Amateur thrower competing in the Open bracket would earn PRO tournament CPs
- For Local tournaments that host one division, CPs are awarded based on the thrower’s division at the time of the tournament
- All tournaments (regardless of tier) will provide Circuit Points based on the number of participants in each division (calculator linked below)
- Each division/discipline, in any tier level, must have a minimum of 8 competitors or teams to be considered for bids or Circuit Points
- Circuit points are awarded to the top 40% of finishers in each division as well as those above a certain league threshold average
WORLD AXE THROWING CHAMPIONSHIP
Approximately 12 bids in each discipline will be awarded at WATL’s discretion in order to meet the following goals. While regions no longer exist in a typical, bid-awarding capacity, representation from each region is still a priority and regional spread will be evaluated for the distribution of some or all of the WATL reserved bids. WATL wants to maintain global growth and will evaluate underrepresented regions, especially in areas of high potential. Additional bids may be granted to individuals to foster the continued development of the sport as a whole.
Bids to the World Championship are awarded for each discipline following the process below.
256 Hatchet Bid Winners
WAKTC Hatchet will be played under Pro rules only; there will be no split divisions.
- The Winner of the previous year’s WAKTC Hatchet Tournament will earn the first bid as well as the first seed for the following WAKTC Hatchet Tournament
- Automatic bids will be awarded to anyone who earns Pro League status in at least 2 league seasons within the qualifying year
- Pro League is awarded to the top 128 competitors (by total season score) on the Pro leaderboard each season
- Leagues earning Pro status do not need to be consecutive to earn a bid
- Ties in score will be broken by seeding calculation at the time of leaderboard assessment and documentation
- Additional Bids for the WAKTC Hatchet Tournament will be awarded to the following competitors:
- Top Circuit Point earners from WATL-sanctioned tournaments (minimum 32)
- Top finishers at the Amateur Championship (minimum 12)
- The remainder of bids will be filled by Open Qualifiers. The exact number will be communicated later in the year
- Up to 12 WATL reserved bids
128 (minimum) Big Axe Bid Winners
- The Winner of the previous year’s WAKTC Big Axe Tournament will earn the first bid as well as the first seed for the following WAKTC Big Axe Tournament
- 120 bids will awarded to the top Circuit Point earners
- 60 bids will be awarded to the top overall Circuit Point earners
- 30 bids will be awarded to the top 30 tournament-only Circuit Point earners who have not already qualified
- 30 bids will be awarded to the top 30 league-only Circuit Point earners.
- In the event multiple ties (more than 10) exist which would bring the total number of bids assigned to more than 40, that tie will be broken by the competitors’ cumulative league averages from the current, qualifying year
- Any tied competitors who do not receive bids based on the tiebreaker will be the first in line for trickle-down bids
- A minimum of 20 bids will be awarded from Open Qualifiers
- Any declines that would bring the total number of competitors below 128 will trickle first to:
- The tied league Circuit Point competitors as outlined above
- Top overall Circuit Points from all competitors who have not already received a bid
- Up to 12 WATL reserved bids
128 (minimum) Hatchet Duals Team Bid Winners
- The Winner of the previous year’s WAKTC Hatchet Duals Tournament will earn the first bid as well as the first seed for the following WAKTC Hatchet Duals Tournament
- Bids for Hatchet Duals will automatically be assigned based on the highest Circuit Point-earning team for each player
- EXAMPLE: If you have 90 Circuit Point with Partner A and 85 Circuit Point with Partner B, we will automatically assign the bid to the team with Partner A, and the team with Partner B will be removed from bid contention (unless Partner B has a second team which earns more Circuit Point)
- If you throw with more than 1 partner, but you wish to have only 1 partner considered for worlds, you will be able to register with a specific team before bids are determined
- 120 bids will be awarded to the top Circuit Point earners
- 30 bids will be awarded to the top overall Circuit Point earners
- 40 bids will be awarded to the top 40 tournament-only Circuit Point earners who have not already qualified
- 50 bids will be awarded to the top 50 league-only Circuit Point earners.
- In the event multiple ties (more than 10) exist which would bring the total number of bids assigned to more than 60, that tie will be broken by the cumulative league average
- Any tied teams who do not receive bids based on the tiebreaker will be the first in line for trickles
- A minimum of 20 bids will be awarded from Open Qualifiers
- Any declines that would bring the total number of competitors below 128 will trickle first to:
- The tied league Circuit Point teams as outlined above
- Top overall Circuit Points from all competitors who have not already received a bid
- Up to 12 WATL reserved bids
QUALIFYING THROWS
World Axe Throwing Championship Qualifying Throws are available annually for the following disciplines:
Hatchet
Big Axe
Hatchet Duals
PATHS TO WAKTC



RULES
- Throwers will be allowed only one score submission per discipline. Scores must be submitted via the WATL app by a certified WATL judge.
- Self-scoring is not permitted, for any reason
- Throws must be scored using official current-year WATL targets without exception.
- All throws must be recorded on video and are the responsibility of the thrower. Venues are encouraged to help facilitate this requirement. Videos must also conform to the stated format:
- Ensure your battery is charged, and if using a phone turn on airplane mode.
- During each throw, the thrower, fault line, and target must be visible.
- Players must stay behind the fault line and wait for their score to be called before crossing.
- Certified Judges MUST speak in a loud, clear, and concise voice, indicating the score of that throw.
- Once recording begins, there cannot be any interruptions. The entire qualifying session must be recorded in full, continuous video, including any short breaks the thrower takes between games. If a video is unintentionally cut off (e.g. due to phone overheating or storage limitations), any subsequent video must clearly show a seamless transition with no noticeable gaps. Any throws not captured on camera will not be counted during final audits.
- Refer to this video for correct camera placement.
- Videos will be uploaded via YouTube or Google Drive link and submitted using the form that will be provided within the announced timeframe. Any videos submitted after the deadline will be disqualified from receiving entry to the WAKTC.
- For competitors that cannot attend a venue for Qualifying Throws, please review the “Accessibility Considerations” section below.
FORMAT
- Hatchet
- 50 Throws + 10 Overtime Killshots
- Big Axe
- 35 Throws + 7 Overtime Killshots
- Hatchet Duals
- 30 Throws (per team) + 5 Overtime Killshots (per team)
- Killshots
- Mandatory every 5th throw for all disciplines
- Killshots must alternate heights for Hatchet and alternate sides for Big Axe and Duals every attempt as in league/tournament play
ELIGIBILITY & BIDS AWARDED
Open Qualifiers are available to all WATL competitors who have completed 28 games in at least 1 Standard, Marathon, or Flex League in the Qualifying Year and have not already been awarded a bid to WAKTC for that same Qualifying Year.
HATCHET
The Top 24 eligible scorers will get a bid.
BIG AXE/HATCHET DUALS
The Top 12 eligible scorers will get a bid, for Big Axe & Hatchet Duals respectively.
ACCESSIBILITY CONSIDERATIONS
WATL recognizes that not all throwers have the ability to attend a venue for Qualifying throws. If a thrower meets one or more of the conditions below and wishes to participate in Qualifying Throws, they must contact [email protected] for guidance.
CONDITIONS
- A Thrower is not within a 1 hour travel* distance between their primary residence and their closest participating WATL affiliated venue
- *Travel is defined as driving and ferry, but does not include public transportation or air travel.
- No WATL affiliated venue within a 1 hour travel distance from the thrower’s primary residence is hosting qualifying throws
- There are no available WATL certified judges with a valid certification during the period Open Qualifiers are available at their local venue
- In any of these cases, a thrower must have access to a fully compliant WATL target with sufficient lighting, internet speeds, a camera of acceptable quality in order to participate, and be willing to schedule a video call (still meeting the aforementioned video requirements) with a WATL-approved Certified Judge.
AFFILIATE GUIDELINES
To maintain the integrity of the WATL Championship qualification process, Affiliates must strictly follow these guidelines when offering qualifying throw sessions. These requirements are established to assure fair and legitimate competition as well as consistency across all submissions.
CERTIFIED JUDGE REQUIREMENT
A certified WATL judge with a valid certification at the time of scoring must oversee every qualifying session. The judge is responsible for accurately scoring each throw and ensuring that all WATL rules are followed. The judge must remain present during the entire session, visibly and audibly scoring each throw in real time for transparency.
FACILITY & TARGET STANDARDS
All targets and distance lines used for qualifying throws must be compliant with up-to-date WATL specifications. The facility must be well-lit so all target scoring rings are clearly visible from a reasonable distance.
FEE POLICY
Affiliates are recommended to collect $100 per attempt at qualifying throws for each discipline respectively. Each qualifying throw submission will require a token purchased from the WATL store. Venue attempts will be $25 each, and at-home attempts will be $100 each.
For qualifying throws that are recorded and sent in from home, WATL will collect $50 of each $100 payment to cover the cost of hosting/video review of the Qualifying Throws. WATL will then distribute the remaining $50 back to Affiliates within 77 miles/125 kilometers of that individual’s primary residence, divided equally among all Affiliates within the aforementioned range. This is to offset the benefits Affiliates would get from having that individual pay them instead of WATL directly due to distance from the player’s primary residence to their nearest WATL affiliated venue. If a WATL affiliated venue does not host qualifying throws, they will not be considered eligible for this compensation.
The recommended pricing reflects the time, expertise, and resources required to facilitate a qualifying session. When an attempt is made at an affiliate venue, staff provide setup, supervision, coaching, and materials, ensuring that throwers have a fair and consistent environment that meets WATL’s standards. A small portion of the registration costs covers WATL’s administrative costs to manage the overall qualifying throws system. These fees also help reinforce the seriousness of the competition, ensuring that those attempting to qualify are genuinely committed to competing at the highest level.
TOURNAMENT CIRCUIT
Sanctioned WATL Tournaments are placed within a tiered tournament system. Each tier has specific requirements for the prize pool, rule set, and registrations.
All tiered tournaments (except for Local) must run 2 hatchet divisions, split between Open (played under Pro rules) and Amateur brackets. Amateurs may register for either the Open OR Amateur Division, but not register for both at the same tournament. Pro competitors may only register for the Open division.
Each division and discipline hosted in any tier level must have at least 8 competitors or teams to be considered for Circuit Points in that division/discipline. Locals have a reduced requirement for Duals of 6 teams to be considered for Circuit Points.
Seeding
For all disciplines, a season is considered complete if 20 or more games are played.
Hatchet
- Seeding is determined using the Seeding Formula below, based on a rolling average of all completed seasons in the current qualifying year.
- [Hit Percentage* multiplied by 500]+[Average multiplied by 8]+[Inner kills hit multiplied by 2]
- *Hit Percentage is defined as the number of 6s, 7s, and 8s hit in the season divided by the total number of throws
- [Hit Percentage* multiplied by 500]+[Average multiplied by 8]+[Inner kills hit multiplied by 2]
- For competitors with no completed seasons in the current qualifying year, the formula will be applied to a rolling average of all four seasons from the 2023 qualifying year, with adjustments made to compensate for updated gameplay.
- 2023 data will be used for seeding calculations because its gameplay is more similar to 2025 than the changes implemented in 2024.
- For competitors with no data from the current or 2023 qualifying year, they will be given a seeding placement at approximately the 25th percentile.
Big Axe
- Seeding is based on a rolling average of any completed seasons from the current year.
- Until Season 1 is completed, a rolling average of any completed seasons from the previous year will be used.
- If throwers do not have any completed seasons in the current year, data from the previous year will be used.
- Those with no data will be given a seeding placement at approximately the 25th percentile.
Duals
- Seeding is based on a rolling average of any completed seasons from the current year.
- Until Season 1 is completed, a rolling average of any completed seasons from the previous year will be used.
- If Teams do not have any completed seasons in the current year, data from the previous year will be used.
- Teams with no Duals averages will use Hatchet averages to determine seeding average.
- The Hatchet averages of both teammates will be combined as an average minus 5.
- If teammates do not have current-year averages for Hatchet, data from the previous year will be used.
- If only 1 teammate has Hatchet average data, the team will be seeded by that teammate’s average minus 5.
- Teams with no team data and throwers with no Hatchet data will be given a seeding placement at approximately the 25th percentile.
National
Nationals are the largest tournaments on the circuit.
- The top 4 finishers in Amateur Hatchet will receive an automatic entry to later stages of the Amateur Championship as well as free entry (see Amateur Championship section below)
- Bids do not trickle, any extra bids from multiple placements will be filled via Amateur Circuit Point standings
- Must host the following disciplines:
- Hatchet
- Open Hatchet (Pro rules for all participants)
- Amateur Hatchet
- Big Axe
- Hatchet Duals
- Hatchet
- Prize pool payout is a minimum of 50% of entry fees plus additional, added cash
Regional
These are potentially smaller than Nationals, with smaller prize pool requirements. These tournaments will follow the same format as Nationals, except no bids will be awarded to Amateurs.
- Must host the following disciplines:
- Hatchet
- Open Hatchet (Pro rules for all participants)
- Amateur Hatchet
- Big Axe
- Hatchet Duals
- Hatchet
- Prize pool payout is a minimum of 50% of entry fees plus $1,500 minimum added cash
Local
Local tournaments have 48 Hatchet competitors or less, or no Hatchet component at all.
- 48 competitors or less in Hatchet
- May host all or a selection of the 3 disciplines
- Hatchet may be thrown under one Open Division (played on Amateur rules)
- This is the only time when the Open division may be played under the Amateur ruleset and the only time a Pro competitor can compete under that ruleset
- If hosting Duals, only 6 teams are required to be considered for Circuit Points.
- Prize pool payout is a minimum of 50% of entry fees, no added cash is required

THE AMATEUR CHAMPIONSHIP
Entry to the Amateur Championship will be based on Circuit Points earned in the 2025 qualifying season. The top 112 CP earners will be invited to join the 40 bid winners from the 4 National Amateur tournaments and the US Open. Any declined invites will be trickled to the next CP earner in line. Ties in CP will be broken using the Seeding Formula* used for all 2025 seasons.
*See above, Tournament Circuit -> Seeding, for further details of the Seeding Formula.
The 40 bid winners and the top 22 CP earners will gain entry directly into Stage 2.
Stage 1
- 18 groups of 5 for a total of 90 throwers.
- Compete in a round robin style tournament with the top thrower from each group moving to Stage 2.
Stage 2
- 18 throwers from Stage 1 will join 40 Amateur tournament bids and the top 22 CP earners.
- 16 groups of 5 for a total of 80 throwers.
- Top thrower from each group gets:
- Entry into Hatchet on Friday of WAKTC
- To compete for the title of Amateur Champion in Stage 3
Stage 3
- 16-person double-elimination bracket to crown a champion
- Held on Sunday before the WAKTC finals broadcast

WATL REGIONS
While regions no longer exist in a typical, bid-awarding capacity, representation from each region is still a priority and regional spread will be evaluated for the distribution of some or all of the WATL reserved bids. WATL wants to maintain global growth and will evaluate underrepresented regions, especially in areas of high potential.
The Greater North West: British Columbia, Manitoba, Alberta, Saskatchewan, Northwest Territories, Yukon Territory, Alaska
The Greater North East: Ontario, Quebec, Nova Scotia, New Brunswick, Prince Edward Island, Newfoundland and Labrador, Nunavut
Pacific: California, Oregon, Washington, Arizona, Nevada
Mountain: Colorado, Wyoming, Utah, Montana, Idaho
South: Mississippi, Louisiana, Arkansas, Texas, Oklahoma, New Mexico
Midwest: Michigan, Ohio, Indiana, Illinois, Kentucky, Iowa, Missouri, Kansas, Nebraska, Wisconsin, Minnesota, North Dakota, South Dakota
Atlantic: North Carolina, South Carolina, Georgia, Florida, Alabama, Tennessee
East: Pennsylvania, Maryland, Washington DC, Virginia, West Virginia, New Jersey, Delaware, Maine, Vermont, New Hampshire, New York, Massachusetts, Connecticut, Rhode Island
Global East: Hawaii, Pacific Islands, Australia, New Zealand, Asia
Global West: Mexico, Central America, South America, Africa, Europe
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