Qualifying & Tournament Circuit
TOURNAMENT REGULATIONS
- Warm-up Throws
- If warm-up times are provided, every effort must be made to ensure these are made equally available to all competitors.
- Times and lanes must be posted and available for all competitors and should not deviate from posted times.
- Times and number of available lanes must be equal for all brackets in a multi-bracket tournament.
- Staff must be available at each lane to ensure competitors are rotating in a manner that allows all competitors an equal number of throws.
- Any additional throws are prohibited for competitors with upcoming games in any active bracket.
- If warm-up times are provided, every effort must be made to ensure these are made equally available to all competitors.
- Match Play
- Tournaments are always played in a best 2 out of 3 format (referred to as a match).
- The first competitor to win 2 games in each match is awarded the win.
- Tournaments are always played in a best 2 out of 3 format (referred to as a match).
- Forfeits
- If a competitor does not arrive at the lane within 10 minutes of their match being called, that competitor will forfeit the match.
- If a competitor does not arrive at the lane within 10 minutes of their match being called, that competitor will forfeit the match.
- If the forfeited match would be the 1st match for their opponent, that opponent may:
- throw 2 ‘ghost’ games (in which the absent competitor will receive all 0s).
- elect to not throw and receive warm-up throws for their second match as if it were their first.
- If a competitor has not arrived at the facility by the time their second match is called, their opponent will have the option to play two ‘ghost’ games with no opponent.
- Competitors who have not communicated with the hosting venue or tournament runners will be assumed missing and no grace period will be given for their second match.
- Competitors who have communicated that they have arrived or are on the way will receive a second 10-minute grace period before forfeiting the match.
HATCHET DIVISIONS & TOURNAMENTS
Below is a quick breakdown of Hatchet Division characteristics as they pertain to the Tournament Circuit. For more details on Hatchet Divisions, visit the official “Gameplay Rules” page and navigate to Section C: Hatchet Divisions”.
Pro Division
- Competes under the Pro ruleset
- Earns bids to the World Axe Throwing Championship via Pro League Status or Pro leaderboard Circuit Points
- Earns Circuit Points from Tournaments
- Can only compete in Open tournaments
Amateur Division
- Competes under the Amateur ruleset
- Earns bids to the World Axe Throwing Championship by placing at the Amateur Championship
- Earns Circuit Points from Leagues and Tournaments
- Can compete in Open or Amateur tournament formats
Rec Division
- Plays under the Amateur ruleset
- Does not earn bids
- Earns no Circuit Points
- Can compete in Open or Amateur tournament formats
Hatchet Discipline Tournaments
- Tournaments created within the App will have the option to select a global ruleset—either Pro, Amateur, or Rec. To qualify for Circuit Points, sanctioned tournaments must select the global ruleset.
- Any competitor can compete in an Open Tournament, regardless of their personal division, and will compete under Pro rules.
- Amateur competitors may compete in either an Open or Amateur bracket, but may not register for both at the same tournament.
- Amateur and Rec competitors may compete in the Amateur Division under the Amateur ruleset, but Rec competitors will not receive Circuit Points.
- Any competitor may compete in a Rec division tournament, but the tournament will be considered unsanctioned, and no Circuit Points will be awarded.
- Any competitor can compete in an Open Tournament, regardless of their personal division, and will compete under Pro rules.
WORLD AXE THROWING CHAMPIONSHIP
Approximately 12 bids in each discipline will be awarded at WATL’s discretion in order to meet the following goals. While regions no longer exist in a typical, bid-awarding capacity, representation from each region is still a priority and regional spread will be evaluated for the distribution of some or all of the WATL reserved bids. WATL wants to maintain global growth and will evaluate underrepresented regions, especially in areas of high potential. Additional bids may be granted to individuals to foster the continued development of the sport as a whole.
Bids to the World Championship are awarded for each discipline following the process below.
256 Hatchet Bid Winners
WATC Hatchet will be played under Pro rules only; there will be no split divisions.
- The Winner of the previous year’s WATC will earn the first bid as well as the first seed for the following WATC
- Automatic bids will be awarded to anyone who earns Pro League status in at least 2 league seasons within the qualifying year
- Pro League is awarded to the top 128 competitors (by Rating) on the Pro leaderboard each season
- Leagues earning Pro status do not need to be consecutive to earn a bid
- Season Rating is determined by the following formula:
- [Hit Percentage* multiplied by 500]+[Average multiplied by 8]+[Inner kills hit multiplied by 2]
- *Hit Percentage is defined as the number of 6s and 8s hit in the season divided by the total number of throws
- Season Ratings will be determined for any competitor with 20 or more played games
- [Hit Percentage* multiplied by 500]+[Average multiplied by 8]+[Inner kills hit multiplied by 2]
- Additional Bids for WATC will be awarded to the following competitors
- Top Circuit Point earners from WATL-sanctioned tournaments (minimum 32)
- Top finishers at the Amateur Championship (minimum 12)
- If additional bids are needed, these bids will be awarded to the highest-rated competitors (across all seasons within the qualifying year) who have not earned a Championship Bid.
- Up to 12 WATL reserved bids
128 (minimum) Big Axe Bid Winners
- The Winner of the previous year’s WATC will earn the first bid as well as the first seed for the following WATC
- 140 bids will awarded to the top Circuit Point earners
- 50 bids will be awarded to the top overall Circuit Point earners
- 40 bids will be awarded to the top 40 tournament-only Circuit Point earners who have not already qualified
- 50 bids will be awarded to the top 50 league-only Circuit Point earners.
- In the event multiple ties (more than 10) exist which would bring the total number of bids assigned to more than 60, that tie will be broken by the competitors’ cumulative league averages from the current, qualifying year
- Any tied competitors who do not receive bids based on the tiebreaker will be the first in line for trickle-down bids
- Any declines that would bring the total number of competitors below 128 will trickle first to:
- The tied league Circuit Point competitors as outlined above followed by the top overall Circuit Points from all competitors who have not already received a bid
- Up to 12 WATL reserved bids
128 (minimum) Hatchet Duals Team Bid Winners
- The Winner of the previous year’s WATC will earn the first bid as well as the first seed for the following WATC
- Bids for Hatchet Duals will automatically be assigned based on the highest Circuit Point-earning team for each player
- EXAMPLE: If you have 90 Circuit Point with Partner A and 85 Circuit Point with Partner B, we will automatically assign the bid to the team with Partner A, and the team with Partner B will be removed from bid contention (unless Partner B has a second team which earns more Circuit Point)
- If you throw with more than 1 partner, but you wish to have only 1 partner considered for worlds, you will be able to register with a specific team before bids are determined
- 140 bids will be awarded to the top Circuit Point earners
- 30 bids will be awarded to the top overall Circuit Point earners
- 50 bids will be awarded to the top 50 tournament-only Circuit Point earners who have not already qualified
- 60 bids will be awarded to the top 60 league-only Circuit Point earners.
- In the event multiple ties (more than 10) exist which would bring the total number of bids assigned to more than 70, that tie will be broken by the cumulative league average
- Any tied teams who do not receive bids based on the tiebreaker will be the first in line for trickles
- Any declines which would bring the total number of competitors below 128 will trickle first to the tied league Circuit Point team as described above and then to the top overall Circuit Point from all teams who have not already received a bid
- Up to 12 WATL reserved bids
CIRCUIT POINTS
- Most bids are awarded based on Circuit Points, which are earned from tournaments, leagues, and a combination of both
- Circuit Points are awarded to players for their top 3 Circuit Point earning leagues and also their top 3 Circuit Point earning tournaments in the year
- Amateur Hatchet league Circuit Points are awarded to the FIRST 3 seasons of the year and counts towards placements in the Amateur Championship
- Season 4 will count towards the following year’s total Circuit Points in the Amateur hatchet division
- Pro Hatchet league does not provide Circuit Points, as leagues in this division give straight bids to the World Championship
- All tournaments (regardless of tier) will provide Circuit Points based on the number of participants in each division (calculator linked below)
- Each division/discipline, in any tier level, must have a minimum of 8 competitors or teams to be considered for bids or Circuit Points
- Circuit points are awarded to the top 40% of finishers in each division as well as those above a certain league threshold average
TOURNAMENT CIRCUIT
Sanctioned WATL Tournaments are placed within a tiered tournament system. Each tier has specific requirements for the prize pool, rule set, and registrations.
All tiered tournaments (except for Local) must run 2 hatchet divisions, split between Open (played under Pro rules) and Amateur brackets. Amateurs may register for either the Open OR Amateur Division, but not register for both at the same tournament. Pro competitors may only register for the open division.
Seeding for all Amateur, Big Axe, and Hatchet Duals tournaments is based on a rolling average of the previous year as well as any completed seasons from the current year. Those with no Big Axe or Hatchet averages will be given a seeding placement at approximately the 25th percentile. At the conclusion of the tournament, those without stats going in will be given an approximate, placeholder average for future events to be replaced once the competitor has completed a league season. Those with no Hatchet Duals averages will use hatchet averages to determine seeding average. Pro competitors will take their average minus 3, and Amateur competitors will take their average minus 5. These will then be averaged to create a placeholder Hatchet Duals average for seeding purposes.
Seeding for all Open division tournaments will be done by player rating instead of average once the first season of 2024 has concluded and will follow the above metric until that point. Amateur competitors joining the open division will have a rating calculated based on their amateur league scores with a proportional multiplier (determined by player statistics once Season 1 has been completed).
Each division and discipline hosted in any tier level must have at least 8 competitors or teams to be considered for Circuit Points in that division/discipline.
National
Nationalss are the largest tournaments on the circuit.
- The top 4 finishers in Amateur Hatchet will receive an automatic entry to later stages of the Amateur Championship as well as free entry (see Amateur Championship section below)
- Bids do not trickle, any extra bids from multiple placements will be filled via Amateur Circuit Point standings
- Must host the following disciplines:
- Hatchet
- Open Hatchet (Pro rules for all participants)
- Amateur Hatchet
- Big Axe
- Hatchet Duals
- Hatchet
- Prize pool payout is a minimum of 50% of entry fees plus additional, added cash
Regional
These are potentially smaller than Nationals, with smaller prize pool requirements. These tournaments will follow the same format as Nationals, except no bids will be awarded to Amateurs.
- Must host the following disciplines:
- Hatchet
- Open Hatchet (Pro rules for all participants)
- Amateur Hatchet
- Big Axe
- Hatchet Duals
- Hatchet
- Prize pool payout is a minimum of 50% of entry fees plus $1,500 minimum added cash
Local
Local tournaments have 48 Hatchet competitors or less, or no Hatchet component at all.
- 48 competitors or less in Hatchet
- May host all or a selection of the 3 disciplines
- Hatchet may be thrown under one Open Division (played on Amateur rules)
- This is the only time when the Open division may be played under the Amateur ruleset and the only time a Pro competitor can compete under that ruleset
- Prize pool payout is a minimum of 50% of entry fees, no added cash is required
THE AMATEUR CHAMPIONSHIP
The Amateur Championship will be held near the end of the year and will award a minimum of 12 bids to
the World Championship.
The format of the Amateur Championship is a 3 stage event, open to all amateur competitors. The stages of the Championship are outlined below.
- Stage 1- A completely open tournament following a standard double elimination format, played down to the top 96 competitors.
- Stage 2- A group stage in which the top 96 competitors from stage 1 and 24 competitors earning byes compete head to head in groups of 5. The top 2 competitors from each of the 24 groups move on to stage 3.
- Stage 3- A 64 person, double elimination tournament consisting of 48 competitors from stage 2 and 16 competitors earning byes. This round will crown a champion and award bids to WATC.
Byes into the later stages of the Amateur Championship are based on the following:
- All first place National winners will earn byes to stage 3 along with the top 8 Circuit Point earners from those who placed 2-4 at one of the 8 majors.
- Any declined bids will trickle to the next highest Circuit Point earner from those placing 2nd, 3rd, or 4th in a National.
- All Those placing 2nd, 3rd, or 4th in any of the 4 Nationals will be guaranteed a bye into stage 2. All remaining byes will be assigned to the registrants with the highest yearly Circuit Point totals.
WATL REGIONS
While regions no longer exist in a typical, bid-awarding capacity, representation from each region is still a priority and regional spread will be evaluated for the distribution of some or all of the WATL reserved bids. WATL wants to maintain global growth and will evaluate underrepresented regions, especially in areas of high potential.
The Greater North West: British Columbia, Manitoba, Alberta, Saskatchewan, Northwest Territories, Yukon Territory, Alaska
The Greater North East: Ontario, Quebec, Nova Scotia, New Brunswick, Prince Edward Island, Newfoundland and Labrador, Nunavut
Pacific: California, Oregon, Washington, Arizona, Nevada
Mountain: Colorado, Wyoming, Utah, Montana, Idaho
South: Mississippi, Louisiana, Arkansas, Texas, Oklahoma, New Mexico
Midwest: Michigan, Ohio, Indiana, Illinois, Kentucky, Iowa, Missouri, Kansas, Nebraska, Wisconsin, Minnesota, North Dakota, South Dakota
Atlantic: North Carolina, South Carolina, Georgia, Florida, Alabama, Tennessee
East: Pennsylvania, Maryland, Washington DC, Virginia, West Virginia, New Jersey, Delaware, Maine, Vermont, New Hampshire, New York, Massachusetts, Connecticut, Rhode Island
Global East: Hawaii, Pacific Islands, Australia, New Zealand, Asia
Global West: Mexico, Central America, South America, Africa, Europe
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